DunGen is a procedurally generated dungeon crawler started in Unity 4.6 and updated to Unity 5 upon the engine's release. I began the project to learn about procedural generation, and eventually recruited a composer and an artist to fill out the project into a full blown game. The game has been released to the public on indie game distributor itch.io.
I served as the project leader for DunGen, working together with an artist and a musician to integrate their contributions into the game. Aside from their work, I was responsible for all the other aspects of the game. I was the sole developer and designer for the entire project.