Go To Space is a mobile point and click adventure game in which player assist "The Guy" in accomplishing his dream of going to space. Through a series of mini games and puzzles, the player and "The Guy" assemble a spaceship, and blast off into deep space. The game is being built with Unity 5, and was designed to target mobile platforms such as iOS and Android.
I served as the technical lead for Go To Space, and have also worked to bridge the gap between the asset and production teams. In terms of programming, I was responsible for building many of the environment scenes, creating audio and visual handlers, and creating many of the interactible elements within the game. The other members of the Go To Space team are: Christopher Carlone (Music / SFX), Wesley Marchena (Art), Marisa Carbone (Art), and Ryan King (Programming).